![]() ![]() They worked because they were designed for the endgame, whereas POE's system is haphazardly brought into act 2 when you get your hideout.This means that their are hundreds of worthless crafts for the endgame that you collect during the campaign. ![]() Blizzard through in a hodgepodge of recipes that allowed players to craft for certain rolls using currency (OH NO, kind of like Harvest).Ĭubewords gave specific modifiers, generally very good, but not super broken. The cube was a poor mans extra storage that could upgrade healing pots, gems, runes, and convert ammo types. Anyway this whole harvest thing where people complained that they didn't have to rub rocks together to make items randomly got me thinking about diablo 2. But I sometimes read the reddit because it still makes me laugh, the bugs, the manifestos, etc. So, I stopped playing because the game became unstable, and just wastes too much time. ![]()
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